Modern mode has modern shooter mechanics, from vaulting to aiming down sights to sprinting, but melee means bringing out your melee weapon instead of the quick attack in the campaign. The modes are split into three categories with their own sub-modes. All of this makes the game lack challenge, even on the hardest difficulty.Īs disappointing as the campaigns are, the focus of CrossfireX is on the multiplayer, and that's where the real disappointment begins. You have the ability to regenerate health, but the refill occurs so quickly when you're behind cover that you're essentially invincible unless you are careless. The "bullet time" mechanic is awesome, but it refills quickly enough that it's feasible to go through a huge swath of the game with that feature enabled. The enemy AI lacks intelligence the only thing that all four enemy types know how to do is run out exposed and see if they can shoot you before you do the same to them. No matter what weapon you wield, nothing feels accurate. The controls are exactly what's expected, but the shooting often feels loose and inaccurate. Story aside, the gameplay mechanics don't do the title any favors. Other generic shooters try to gratify players for reaching the credits, so to see CrossfireX not provide that courtesy twice is infuriating for those who enjoy campaigns in military shooters. Each campaign also ends abruptly, so those willing to see them through to the end get no satisfaction out of the experience. Every character fits the military archetype we've seen in countless games for over a decade, but none of them do anything to make themselves memorable, aside from spouting tired dialogue. They are mentioned but never expanded upon. You have a protagonist who's suffering from a mental vision that can't be explained and a supercomputer that can predict the future, but none of that leads to anything. Much has been made of Remedy Entertainment being in charge of these campaigns, since the studio dabbles in storylines that challenge convention and make strange things utterly fascinating with equally intriguing characters. One of those fumbles comes from the stories being told. That sounds like a reverse form of praise, considering that the campaigns for other military shooters usually lament a running time of six hours, but with the way everything is handled here, spending less time with the game is preferable. You can easily knock them out in a weekend. One positive thing about the campaigns is that they're both mercifully short, at around three hours each. Operation Spectre has you play as several different soldiers, with the most interesting being the latest recruit to the PMC Black List you go through several missions to become their ultimate soldier. Operation Catalyst has you on a mission to rescue a fellow Global Risk squadmate and take down the leader of another private military corporation. Two modes are single-player campaigns, each one telling a story from different sides of the conflict and each one requiring a purchase to play them. If you were lucky enough to connect and stay connected and fight a menu that decides to experience loading anytime you transfer to it, then you'll be met with three different play modes. The only way to get a connection to play the game is to either get lucky or stay persistent and hope you connect and stay stable. Even when we could connect, we'd sometimes get to the main menu, see a loading circle in the corner, and get booted back to the title screen because the game couldn't accomplish the final steps to make the connection. Many of our sessions were spent at the title screen trying to connect, only to be met with a bevy of "unable to connect to the game server" messages. The game has trouble connecting to its own servers. The game has been out for a few months, and we've been trying to play it for quite some time, with a local install and through the Xbox Game Pass cloud service on PC and the Xbox Series X. It's difficult to actually start playing CrossfireX. One of the results of this broadening is CrossfireX for the Xbox One and Series X|S, which is a tweaked version of the multiplayer game, complete with two campaign storylines. The game was remade into Crossfire HD for China only, but the team at Smilebit is still looking to broaden the game's appeal. It was enough of a hit to spawn a TV series about its esport scene, and there are still talks of turning it into a movie. The original Crossfire might be an unknown PC game in the West, but in Asia - especially South Korea and China - it was a massive free-to-play hit.
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